Starsector fps cap. 654 votes, 102 comments. Starsector fps cap

 
654 votes, 102 commentsStarsector fps cap  Do note, however, that it will not fully activate it (e

Re: Vram low message, but otherwise fine. Open "settings. Starsectorstarsector-coredataconfigsettings. The option may need to be enabled if not already present. If you're just after skill point btw, you should increase the skill points per level (same file, skillPointsPerLevel) instead of the level cap. >sandbox space sim rpg. Reverted ship changes. The only solution then is to restart the game and everything goes back to normal. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. You want to play the game like an FPS seen from above. You can then select which mod (s) you want to run with in the launcher. 1 / 2. 95 was like a year ago so I dunno if that's recent. 0 (May 6, 2017) Updated to support Starsector 0. Smuggler, trader, warlord, planet administrator, etc. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. 95. The skill tree is very similar to the previous tree. Let me try this out, I hope it works. 7. Load save, navigate. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. Which at 20 burn in hyperspace is 60ly per month (60 x 625= $37,500 max). 7!Fast Engine Rendering - Combat FPS Booster Question. There is a level cap now and the cap is at 15. Logged Please don't take me too seriously. They don't need a speficif role, except take the stress away from tanks and flankers. json file to allow you to transfer items quickly using the Alt key. 9a. json: High dynamic range display (HDR)GiveMeNews. This mod includes 10 additional features and three loose scripts. 5. However, the amount of xp required per level gets ridiculous around the 55-60 mark!Business, Economics, and Finance. Re: [Late Game] Battles & Colony Management ruin FPS gradually & permanently. Would be nice to see Nex tone down fleet spam. Automated with data. I'm on Ubuntu 14. Dev mode can be activated by editing settings. – Updated for Starsector 0. 95. Starsector Vers. Even if you change the JSON file to the current version. Once you’re in the config folder you open settings. - Change temp ship name for hull mod compatibility checking to backing fleet member name 0. AutomatedRepairUnit. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. If you have the Console command mod you can use the command AddOrdinance [amount you want]. the Eradicator, Falcon, and Fury. 2021. ago. Step 2. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. I finished the entire Academia quest line and I'm only level 6. the harder the fps loss will be. 0 coins. select card -> high performance NVIDIA processor. 6. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. most games have modifiable UIs. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. Fleet composition changes based on what you are doing. sh file. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. trying to kidnap what you rightfully kidnapped. Fair enough, it's more than triple the size of vanilla. Let's go over the basics of how to install mods in Starsector. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Go to settings -> battle size -> set it to max (500). Hello! I am unable to play even small battles (I set the battle points to as low as 200) with more than 10 fps. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. On Windows, it's in the installation directory. There's no reason why it'd specifically cap to 144, though - that has to. Open that sucker in a text editor like Notepad. Removed skills changes. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. Magiclib. hullmods. Open starsectorstarsector-coredatahullmodshull_mods. Once you’re in the config folder you open settings. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Advertisement Coins. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. I did some observation with this battle triggered slowdown of the game. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. I would just use alpha cores as much as possible. Starsector > Bug Reports & Support > Unexpected Low Performance . e. For 5 DP they're monsters. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. Work your way to phase coil tuning (you get that by lvl 4). This can be changed further in the json settings file. You can find most mods on the forum. Wh. You take the role of a space captain seeking fortune and glory however you choose. 7) 60fps 98% idle. 2 - Combat FPS Booster (fractalsoftworks. Before I get into it. 1: Get Notepad++Step 2: Navigate to. Force disable anti-aliasing through the intel driver. 3. There's no reason why it'd specifically cap to 144, though - that has to. Through the intel control panel set the driver to max performance and minimum quality. I'm on a good computer and the game runs smoothly everywhere else. An utility mod modifying the vanilla beams to. . From my experience playing the game with Intel i5-7200U @ 2. Reviewers praised the game on release. 3. This is 95% because of hyperspace storms. Allocate sufficient memory in for Starsector with mods. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. It used to be called Starfarer. 7!r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". ago. Colonies are player-owned settlements on planets within the sector. (lvl 2 you already have those). High HZ slightly reduces population growth and increases maintenance. on Today at 04:26:09 PM Modding Resources. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Reaperosha. impl. Removed soft fleet size limit. ago. You want to play the game like an FPS seen from above. Change the numbers at the end of the lines to what you want. Overhauls. P. Add a Comment. json. 1. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 46K subscribers in the starsector community. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. 4. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. I realize that my hardware is quite dated. This is true for both unmodded and modded. Version 0. But nevertheless I get better performance with more modern games. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. These three are already functional, and I plan on adding many more. 5. Hmm, that's a bit odd - this means that the graphics driver is running the game at 60 fps, since by default vsync is on and that's what determines the framerate. - fps 144. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. You can even set custom time scaling factors on separate inputs, if you like. r/starsector • 40 min. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Uploaded: 13 Dec 2018 . Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5) Open menu Open navigation Go to Reddit Home Clean install of Starsector 0. Turn off Vsync and change frame rate cap in settings. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. Technically yes, but only after you go beyond the usual limit of 15. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. Enjoy! So long story short. Controls are fully customizable. api. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. Save. 96a-RC10). If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. I used as many mods I could with max battles size, ran every test at least 3 times and got this on benchmark test of starsector. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. One shot sinks the FPS to around 20. Go into the game's config file and find the settings for "Easy" mode. 1 64-bit GTX 980M Intel i7-4710HQ @ 2. 51. Here's the mod index page a lot of amazing mods. First, make sure you properly modified the file setting the allocated memory for the game. 6) windowed. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Just wanted to share this horrid thing with someone. However: total DPs in a fight are capped at. When using mods, just flying around drops me to 21FPS, and when using. ) Save your game. You can also edit the settings. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. Mechared. It currently reads: "maxColonySize":6, # maximum size to which a player colony can grow. Specs Windows 8. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. Launch the game with your integrated and it should actually run on your nvidia. Do note, however, that it will not fully activate it (e. Reduce FPS. A search on the forum should give something. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. Really can let you min/max your officers. 96a-RC7] Fleet Size By DP. Another way of looking at it: Caps make you tankier (i. My current game uses aroud 50 or maybe 60 mods, not pretty sure of. You manage them via the agent tab in the Intel section. If you ask on the discord they can give you files for that. Let's take a look at Starsector's Virtual Memory Parameters. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. Members Online • depressed_fatcat69 . The problem is when you get into the cooler fights like station fights, multiple cap fights etc the game starts to lag real bad if you have a bad graphics card. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. I'm surprised that DP are a problem for you though, I basically never run. There’s a modded faction called HMI (Hazard Mining Incorporated). After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. Previously in 0. so its probably in the core game files in the java files somewhere. Best. The person who sends you there says that you can repair them for free in the station. com) Does anybody know if by chance this mod still works with the current version of starsector. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. 文件位置Starsectorstarsector-coredataconfigsettings. 1. give it a look. In the picture above I’ve set it to Starsector because I want to try the setting on that game, use it on MultiVersus. 5 GB of memory for the JRE Heap. 7:if you are able to locate GUI/UI file, you should be able to change it. r/starsector. Well, it was 20% in v0. I expect putting it at 10 would thoroughly break the economy. "fps":144, You'll need a reasonably beefy machine as I get CPU bound quite quickly. I've grown fond of this combat ring/star type of abomination. json" in Notepad/Wordpad. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. On Linux, it's in the starsector directory. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. thank you for the advice, I went to the settings. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. I would just use alpha cores as much as possible. 1 / 2. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. Game caps at 144 fps even when changing json settings. json (starsector-core/data/config). If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Spamming ieds will generate uh, quite a bit of lag though. 28. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. You can put one in a zip folder with "Send to" or just make a copy and rename it. "vsync":true --------> "vsync":false. but there's definitely a hit to FPS while traveling around, too, with default settings. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. json file to improve your game experience. DarknightK • 2 yr. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. comments sorted by Best Top New Controversial Q&A Add a Comment. S. Control-capslock toggles the game to run in as-fast-as-possible mode. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. - Merch: Discord: Twitch: locate your settings file in your config file (Fractal SoftworksStarsectorstarsector-coredataconfig) and have Notepad++ to open it (cause regular notepad screws up formatting). By default, the 64-bit version of the game allocates 1. 4X game features in Starsector. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. I've done a lot of tinkering in settings. The wiki states that the cap was 10% as of v0. You can also edit the settings. Yeah, sure, it also depends on the setup, wolf pack tactics needs more ship slots than capital/cruiser. You could restrict your mods a bit. Do you have a AMD graphics card? because if you do you should go to the settings. Maybe throw in some crazy discoverable tech to make the gates work. 0. Spoiler. 95. . ini in the mod folder and setting "enableShaders":false, to get some more FPS. 5gb : 14fps, 6gb : 12 fps, 6. 2D RPG/Trade/Fleet Combat Game. 5. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. I get questions all the time across multip. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. Nexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. 16. The number of worthwhile features within it has dwindled, which can just be included in other. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. 5. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. 1. If you have the Console command mod you can use the command AddOrdinance [amount you want]. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. It allows to slow down/speed up any singleplayer game. "maxShipsInFleet":30, Increase the number of. A guide to fleet composition. ago. •. g. The new skill system is bad. The file where you can do it is in the starsector folder, not anywhere in the data folder though. 5) 1080p. If i disable it, the game works perfectly, even with other mods. "maxShipsInFleet":30, Increase the number. captains and officers), and 3,020 names for stellar objects (i. A guide to fleet composition. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. Starsector uses very antiquated ways of rendering graphics. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Starsector > Bug Reports & Support >. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Go to starsector r/starsector. -I made sure that the Nvidia Control Panel settings are for the game to run on the GTX980. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. e. ini and change "enableShaders":true" into "enableShaders":false" . Both of those are a limited resource. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. You can do this by following the below link. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. 30. Subscribe to the channel here: kept asking me what mods I used. Try updating to jre8, assign 8 GB ram. ago. Starsector is very different, in that unlike WoW, you have numerous playstyles. Pilot with helmsmanship is the obvious one that comes to mind, 10%. Turn on Vsync, gysync etc. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. Logged SCC. Premium Powerups Explore Gaming. Large ships without small ships to cover their flank are often overwhelmed and destroyed. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. Aeyeoelle. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. Beware though it increases ordinance points for all ships. ago. Azrael9986 • 4 yr. I followed the tutorial on this post if anyone needs it. AxtheCool. Combat Readiness (CR) is a general measure of a ship's logistical status. However: total DPs in a fight are capped at. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. Battlecruiser: I think you already get it. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. Overview. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. 0 - 2021-10-12. If you want to find officers quickly then be sure to visit as many locations as possible and check the bar. r/starsector • 1 mo. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. The loading seems to get stuck at. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. For me it is: D:SpieleStarsectorstarsector-coredataconfig. They get like 15 fps in normal battles. Hazard Mining is one that everyone else has mentioned, and for good reason. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. If you're smart, make a backup of this folder before editing. I use 20 for no specific reason. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. Most of those administrators will come from farming [REDACTED]; their captains you essentially abduct and then assign to run structures, industries, and planets. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. The next best capitol only has an upkeep factor of 0. Advertisement Coins. Those could be very well filler ships. For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. I've always had FPS problems with this game, and i don't know for the life of me what to do with it. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. Very much recommend. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. It's an amazing game but i cannot play in 40FPS. In battle between 1-5%. json) and changing the value of maxColonySize. 0 - 2022-01-02. Just keep in mind it affects enemies as well. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Nexerelin: For New Players Or Not? The Nexerelin mod is an excellent addition to Starsector, adding 4X mechanics to the game, asteroid mining, diplomacy events and total war between the factions. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. 654 votes, 102 comments. .